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None of the geografts line up right, and I worry that this is a misfeature of the FBX exporter rather than a problem with Blender. For example, when I import an FBX into Blender, it looks like the character is wearing flesh-colored thigh boots, because the area where the bull-like lower leg meets the thigh has a very visible top rim and seam.
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I have tried exporting this character for use in Blender, and so far it seems the mesh exports perfectly to a Wavefront OBJ format, but other formats aren't very good at all geografts don't blend with the body mesh. But is that really the only way? I'm a fan of the DAZ Minotaur 6 HD character, which is constructed from a Genesis 2 human base mesh with "geograft" parts to replace the legs with hooves, add a tail, etc. All the YouTube videos and online sources I can find say to use the FBX format to export characters from DAZ for use in iClone. I'm considering iClone for animation of DAZ characters, in order to drastically (I hope) speed up render times.
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